Subscribe
Neueste Kommentare 
Beliebteste Posts 
Kategorien
Links
Archive
Tags
Zutaten• ca. 22 ml Bacardi Big Apple Rum
• ca. 22 ml Coconut Rum
• 1/2 Glas Kiwi Strawberry Minute Maid (oder Kool-Aid)
• Etwas weniger als 1/2 Glas Sprite
• 3 Erdbeeren
Zur Umrechnung: 1 Shot = 44.3602943 ml
Schritte
Mische die zwei Sorten Rum und das Kiwi-Erdbeer-Gesöff und schütte das Ganze in ein Lowball-Glas. Füge dann das Sprite für die Kohlensäure und den Geschmack hinzu. Lege danach die drei Erdbeeren als Deko rein.
Anmerkungen
Mein Vorschlag: Nehmt lieber Himbeeren statt Erdbeeren, da die meiner Meinung nach eher nach den “Ganglien” (zumindest was die Form angeht) des Metroids aussehen…
Leider gibts Kool-Aid nicht (mehr) in Deutschland, deswegen solltet ihr im Internetz nachsehen und es da bestellen.
(Drink created by The Drunken Moogle. Photography by Meredith Shelton)
Das Spiel toppt mal echt alles was so gerade auf dem Markt ist.
Duke Nukem Forever brings back the king of action in a highly anticipated game set to pummel players with unprecedented interactivity, variety, realism, and Duke’s special whoop-ass brand of humor. The first in-house Duke Nukem game by 3D Realms since Duke Nukem 3D, Duke Nukem Forever promises to deliver an intense and hysterical FPS experience, with stunningly detailed characters in expansive interactive maps. Motion captured animation and realistic area-sensitive damage take realism to scary new heights, and make picking off those alien bastards all the more fun.Hier der Link -> Klick
Stilvoll die eigenen Dateien zerstören…
So kann man auch seine Dateien ins Nirvana schicken. Einfach dieses Game runterladen, drauf losballern und sich freuen. Nennt sich Lose/Lose und gibts hier.
Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?